Here's a video that highlights this shift from student engagement to student empowerment. If you connect at all with this video, please like it, comment on it, and share it out. Don't forget to subscribe to my channel as well.
Wednesday, June 7, 2017
Monday, May 15, 2017
Grade 1 STEAM fun
Some great ideas for integrating STEAM into grade 1
Thursday, May 11, 2017
Wednesday, May 10, 2017
Monday, May 1, 2017
MapleSyrupEDU #makerspaces
Tuesday, April 25, 2017
Teacher's Guide to Computational Thinking
Computational thinking is a cognitive or thought process involving logical reasoning by which problems are solved and by which artifacts, procedures and systems are better understood. It embraces:
The ability to think algorithmically
The ability to think in terms of decomposition
The ability to think in generalizations, identifying and making use of patterns
The ability to think in abstractions, choosing good representations, and
The ability to think in terms of evaluation.
Computational thinking can be applied to a wide range of entities including: human created objects, systems, processes, objects, algorithms, problems, solutions, abstractions, and collections of data or information.
Gamification: Octalysis Framework
8 Core Drives representing each side
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