Thursday, December 17, 2015
14 Math games for kids
- Chicken Coop (fractions)
- Endless Numbers (foundational skills)
- Marble Math (number sense & operations)
- Happy Numbers (number sense & operations)
- OctoPlus (addition & switch-accessible)
- Land of Venn (geometry)
- Prodigy (grades 1-6 math)
- Math Shake (word problems)
- Monster Math (number sense & operations)
- Math Planet (grades 2-8 math)
- Wonder Bunny (preK-3 math facts)
- Dexteria Dots (foundational skills)
- Mad Math (math facts)
- Math Bingo (math facts)
Wednesday, December 16, 2015
Education 3.0
Monday, December 14, 2015
Coding Places for Students
- CodeHS - The best way to start a fun and engaging programming course — even without a background in programming. Sign up for free to start teaching your class with CodeHS!
- ScratchJr - From the creators of Scratch at MIT comes an iOS & Android tablet app for 5-7 year olds.
- LiveCode - Build mobile or desktop software with this Windows & Mac program using a drag & drop interface.
- Robot School - Combines the fun of playing with LEGO and controlling robots into teaching basic program principles.
- Hopscotch - Participate in the Hour of Code by creating games, pixel art, and other digital projects with this iOS app.
- IT, Coding, Robotics - Curated by gifted and talented coordinator Haleh Agar.
- Coding for Kids - Curated by technology integration specialist Michael Fricano II.
Thursday, December 10, 2015
Sustainable Classroom resources
Get your students thinking about the future of sustainability… Amazing resources for all!
Resources for Rethinking is a project developed by Learning for a Sustainable Future. It provides teachers access to lesson plans, curriculum units and other teaching resources that integrate environmental, social and economic spheres through learning that is interdisciplinary and action oriented. We call this learning Education for Sustainable Development or ESD.
Each R4R resource has been reviewed by an experienced classroom teacher and matched to relevant curriculum outcomes for all provinces and territories in Canada.
Labels:
environmental,
lesson plans,
sustainability,
teacher guides
Wednesday, December 9, 2015
Educational Theorists
Find more education infographics on e-Learning Infographics
"The 6 Education Theorists All Teachers Should Know present 6 people that did some of the major research in education."
A handful of great educational minds that have all added to a deeper understanding…
They forgot about all the women educational theories….
Diane Ravitch (@DianeRavitch) wrote The Death and Life of the Great American School System and many other articles and publications. She tours the US doing speaking engagements.
Deborah Meier (@DebMeier) wrote Playing for keeps: Life and learning on a public school playground. She tours the world talking about education.
Linda Darling-Hammond teaches at Stanford University and her various publications are available to read here.
Melahnie McBride (@melaniemcbride) "is a Canadian educator, researcher and writer focused on situated emergent learning, transmedia and affinity culture in virtual environments and gaming spaces." (from her website)
Mary Ann Reilly (@maryannreilly) wrote Deepening Literacy Learning; Art and Literature Engagements in K-8 Classrooms and is also a photographer and educational researcher.
Clare Brett is a faculty member at the Ontario Institute for Studies in Education (OISE). Her research "lie[s] in the areas of teaching and learning in online and distance contexts; the social and cultural implications of technology use and the affordances of online environments for learning." (from her website)
Marlene Scardamalia is a researcher at OISE and is also the director of the Institute for Knowledge Innovation and Technology.
Jean Lave "is a social anthropologist with a strong interest in social theory. Much of her ethnographically-based research concentrates on the re-conceiving of learning, learners, and everyday life in terms of social practice." (from her faculty profile)
Brigid Barron researches about ways "to advance scientific understanding of social aspects of learning while contributing to the design of learning environments that lead to high levels of engagement in subject matter for all learners in educational systems." (from her faculty profile).
Ricki Goldman is "Professor & Director of the Digital Media Design for Learning Program & the Educational Communication & Technology Program at NYU." (from her faculty profile)
Sherry Turkle "is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self." (from her faculty profile)
Amy Bruckman is an Associate Professor at the College of Computing at Georgia Tech and does research on "applying the constructivist philosophy of education to online communities." (from her faculty profile)
Margaret Mead introduced the idea of culture into education, suggesting that you can’t teach students without either appealing to their culture or recognizing its value.
Maria Montessori developed a method for teaching children by giving them self-direction in their learning, and the freedom to choose their own activities. For more information, see the Wikipedia article.
C. Steinkuelher "investigates the intellectual work that goes on within such games and the cultures of participation that emerge both within their virtual worlds (between login & logoff) and beyond (in the online fandom spaces around them)." (from her faculty page)
Lillian Katz wrote the book "Engaging student’s minds" and "is a Professor Emerita of early childhood education at the University of Illinois at Urbana-Champaign, where she is also principal investigator for the Illinois Early Learning Project,[1] a contributor to the Early Childhood and Parenting Collaborative, and editor of the first on-line peer-reviewed early-childhood journal, Early Childhood Research & Practice." (from a Wikipedia article)
Shirley R. Steinberg is an Associate Professor and "is the co-founder and director of The Paulo and Nita Freire International Project for Critical Pedagogy." (from her faculty page)
Nel Noddings "is an American feminist, educationalist, and philosopher best known for her work in philosophy of education, educational theory, and ethics of care." (from her entry on Wikipedia)
Maxine Greene founded the Maxine Greene foundation which "directs its primary attention to the intersections among various modes of social action and engagements with the arts. Social imagination most often finds expression in diverse art forms: film, literature, theatre, and dance." (according to the Foundation’s about page)
Madeleine Grumet "is a professor in the School of Education and in the Department of Communication Studies in the College of Arts and Sciences." (from her faculty page)
Sheryl Nussbaum-Beach (@snbeach) "is a 20-year educator who has been a classroom teacher, technology coach, charter school principal, district administrator, university instructor and digital learning consultant. She is also CEO and co-founder of Powerful Learning Practice, an organization dedicated to empowering schools and districts from across the world to re-envision their learning cultures and communities." (from her website)
Angela Maiers (@AngelaMaiers) "is the founder and President of Maiers Education Services, a consulting firm headquartered in Clive, Iowa. Her company provides just-in-time consultation services to schools, organizations, and individuals seeking to use technology and social media to leverage human capital and production goals." (from her website)
Cynthia Chambers "is a mother and grandmother — as well as a writer — and a Professor of Education. She teaches curriculum studies, research methods, language, literacy and indigenous education to pre-service teachers and graduate students." (from her faculty page)
Cathy Vatterott is "an education professor at University of Missouri-St. Louis who has been researching, writing, and speaking about homework for the last several years. [She has published] Rethinking Homework: Best practices that support diverse needs." (from her website)
danah boyd (@zephoria) is "a researcher at Microsoft Research New England and a Fellow at the Harvard Berkman Center for Internet and Society."(from her website)
They forgot about all the women educational theories….
Diane Ravitch (@DianeRavitch) wrote The Death and Life of the Great American School System and many other articles and publications. She tours the US doing speaking engagements.
Deborah Meier (@DebMeier) wrote Playing for keeps: Life and learning on a public school playground. She tours the world talking about education.
Linda Darling-Hammond teaches at Stanford University and her various publications are available to read here.
Melahnie McBride (@melaniemcbride) "is a Canadian educator, researcher and writer focused on situated emergent learning, transmedia and affinity culture in virtual environments and gaming spaces." (from her website)
Mary Ann Reilly (@maryannreilly) wrote Deepening Literacy Learning; Art and Literature Engagements in K-8 Classrooms and is also a photographer and educational researcher.
Clare Brett is a faculty member at the Ontario Institute for Studies in Education (OISE). Her research "lie[s] in the areas of teaching and learning in online and distance contexts; the social and cultural implications of technology use and the affordances of online environments for learning." (from her website)
Marlene Scardamalia is a researcher at OISE and is also the director of the Institute for Knowledge Innovation and Technology.
Jean Lave "is a social anthropologist with a strong interest in social theory. Much of her ethnographically-based research concentrates on the re-conceiving of learning, learners, and everyday life in terms of social practice." (from her faculty profile)
Brigid Barron researches about ways "to advance scientific understanding of social aspects of learning while contributing to the design of learning environments that lead to high levels of engagement in subject matter for all learners in educational systems." (from her faculty profile).
Ricki Goldman is "Professor & Director of the Digital Media Design for Learning Program & the Educational Communication & Technology Program at NYU." (from her faculty profile)
Sherry Turkle "is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self." (from her faculty profile)
Amy Bruckman is an Associate Professor at the College of Computing at Georgia Tech and does research on "applying the constructivist philosophy of education to online communities." (from her faculty profile)
Margaret Mead introduced the idea of culture into education, suggesting that you can’t teach students without either appealing to their culture or recognizing its value.
Maria Montessori developed a method for teaching children by giving them self-direction in their learning, and the freedom to choose their own activities. For more information, see the Wikipedia article.
C. Steinkuelher "investigates the intellectual work that goes on within such games and the cultures of participation that emerge both within their virtual worlds (between login & logoff) and beyond (in the online fandom spaces around them)." (from her faculty page)
Lillian Katz wrote the book "Engaging student’s minds" and "is a Professor Emerita of early childhood education at the University of Illinois at Urbana-Champaign, where she is also principal investigator for the Illinois Early Learning Project,[1] a contributor to the Early Childhood and Parenting Collaborative, and editor of the first on-line peer-reviewed early-childhood journal, Early Childhood Research & Practice." (from a Wikipedia article)
Shirley R. Steinberg is an Associate Professor and "is the co-founder and director of The Paulo and Nita Freire International Project for Critical Pedagogy." (from her faculty page)
Nel Noddings "is an American feminist, educationalist, and philosopher best known for her work in philosophy of education, educational theory, and ethics of care." (from her entry on Wikipedia)
Maxine Greene founded the Maxine Greene foundation which "directs its primary attention to the intersections among various modes of social action and engagements with the arts. Social imagination most often finds expression in diverse art forms: film, literature, theatre, and dance." (according to the Foundation’s about page)
Madeleine Grumet "is a professor in the School of Education and in the Department of Communication Studies in the College of Arts and Sciences." (from her faculty page)
Sheryl Nussbaum-Beach (@snbeach) "is a 20-year educator who has been a classroom teacher, technology coach, charter school principal, district administrator, university instructor and digital learning consultant. She is also CEO and co-founder of Powerful Learning Practice, an organization dedicated to empowering schools and districts from across the world to re-envision their learning cultures and communities." (from her website)
Angela Maiers (@AngelaMaiers) "is the founder and President of Maiers Education Services, a consulting firm headquartered in Clive, Iowa. Her company provides just-in-time consultation services to schools, organizations, and individuals seeking to use technology and social media to leverage human capital and production goals." (from her website)
Cynthia Chambers "is a mother and grandmother — as well as a writer — and a Professor of Education. She teaches curriculum studies, research methods, language, literacy and indigenous education to pre-service teachers and graduate students." (from her faculty page)
Cathy Vatterott is "an education professor at University of Missouri-St. Louis who has been researching, writing, and speaking about homework for the last several years. [She has published] Rethinking Homework: Best practices that support diverse needs." (from her website)
danah boyd (@zephoria) is "a researcher at Microsoft Research New England and a Fellow at the Harvard Berkman Center for Internet and Society."(from her website)
Monday, December 7, 2015
Create your own Comic
Create Marvel comic books or stripes with this easy to use comic creator.
Pedagogical Advent Calendar 2015
Tuesday, December 1, 2015
PPT Counter
Reduce the amount of time on ppt with this easy to use counter… Never let your audience get bored again!
Monday, November 30, 2015
DESIGN THINKING WITH IPADS by @eduwells
iPadwells now newly minted eduwells is an artist and an educator with an insight into the minds of educators that is outstanding… His infographics are always a treat!
Read more and be sure to follow: http://eduwells.com/2015/02/04/design-thinking-with-ipads/
Wednesday, November 25, 2015
Curiosity… how to get more in our kids lives...
Curiosity and wonder don't come into our kids lives enough…
Here is an interesting article and how we can change this with 4 practical ways to bring more wonder into our children lives.
Tuesday, November 24, 2015
5 P's for a + digital footprint
I really like this simple chart that could be used in any classroom as reminders to students when walking through their screen windows.
Checkout this elementary teachers blog, lots to discover: http://elenikyritsis.com/2015/11/21/5ps-for-a-positive-digital-footprint/
Labels:
blog,
Digital Citizenship,
elementary,
information
Monday, November 23, 2015
50 RESOURCES FOR TEACHING WITH BLOOM’S TAXONOMY
Bloom’s Taxonomy was a remarkable attempt to create a system of learning that focuses on how people learn and organize content around those natural aptitudes. Created by Benjamin Bloom in 1956, he created a method to differentiate questions in the education system. Here you will find an enriched list of blog posts, apps, tools, videos and strategies to help educators become more proficient with the system.
Thursday, November 19, 2015
Wheel Decide
Cool tool for gamifying classrooms… Spin the wheel!
Can be edited to fit any teachers needs.
Can be edited to fit any teachers needs.
Wednesday, November 18, 2015
Gamification and Instructional Design
Find more education infographics on e-Learning Infographics
Labels:
gamification,
infographic,
instructional design
How Video Games are Changing Education
Monday, November 16, 2015
30 Facts about Gamification
Tuesday, November 10, 2015
Thursday, November 5, 2015
Wednesday, November 4, 2015
The Common Sense Census: Key Findings
How much time does your average teen or tween spend on media? Find out how many hours and other key information about their media habits from this video infographic about The Common Sense Census: Media Use by Tweens and Teens. This national study offers a comprehensive look at how kids age 8 to 18 use media and technology.
Monday, November 2, 2015
10 Assessments You Can Perform In 90 Seconds
Good assessment is frequent assessment.
Any assessment is designed to provide a snapshot of student understand—the more snapshots, the more complete the full picture of knowledge.
Sunday, November 1, 2015
Friday, October 30, 2015
5 tips to accelerate your digital curriculum
A digital curriculum is more than a textbook delivered electronically.
Tuesday, October 27, 2015
Financial Literacy: A Grocery Story about Money
Find this cool math lesson here: https://docs.google.com/document/d/1fw1-Up41Kl2s41jwOt9u507zrhNxZCaH1mmiYuG4p24/edit?usp=sharing
Friday, October 23, 2015
Women’s Rights Online: Translating Access into Empowerment
Thursday, October 15, 2015
Printable Digital Citizenship Posters
Tuesday, October 13, 2015
Thursday, October 8, 2015
Wednesday, October 7, 2015
Creating An Awesome Classroom!
Strategies to help facilitate learners having the best day ever:
Build on learner interests and passions
Involve learners in the what and how of instruction
Use whole body and hands-on learning
Allow learners to work with others if they choose
Embed seemingly unreachable challenges
Encourage and acknowledge a broad range of emotions
Celebrate both effort and success
Respect the process – creating the best day ever takes time
Respect the process – let go of the need to create the best day ever
Involve learners in the what and how of instruction
Use whole body and hands-on learning
Allow learners to work with others if they choose
Embed seemingly unreachable challenges
Encourage and acknowledge a broad range of emotions
Celebrate both effort and success
Respect the process – creating the best day ever takes time
Respect the process – let go of the need to create the best day ever
Tuesday, October 6, 2015
STEAM Integration Ideas
Labels:
ideas,
infographic,
integration,
science,
STEAM,
technology
Effective Meetings Infographic
Monday, October 5, 2015
The Future of Creativity and Innovation is Gamification: Gabe Zichermann...
Gabe Zichermann is the chair of GSummit where top gamification experts across industries gather to share knowledge and insight about customer & employee engagement and loyalty. He is also an author, highly rated public speaker and entrepreneur whose next book, The Gamification Revolution (McGraw Hill, 2013) looks at how leaders are leveraging gamification strategy to crush the competition. His books have helped define the industry's standards and frameworks, and continue to be key reference materials today. More info on www.tedxvilnius.com
Friday, October 2, 2015
Wednesday, September 30, 2015
Blogging in Education
Why Blogging is Great for Students
1. Blogs Allow for Multi-Faceted Learning
2. Blogs Promote Literacy and Sharpen Writing Skills
3. Blogs Are Accessible and Engaging
4. Blogs Can Serve as a Classroom Management Tool
5 Tips That Will Make Blogging a Breeze
1. Use a simple blog application
2. Start with a specific writing prompt
3. Create a rubric
4. Know your audience
5. Make content concise
Tuesday, September 29, 2015
Friday, September 25, 2015
Interactive Periodic Table
The Periodic Table is an interactive Web site where students can learn about the Periodic Table of the Elements: how it is organized (into groups); the atomic structure of each group; characteristics of isotopes; the scientific notation that is used to define atoms and elements; and how the chemical properties of elements are determined by their atomic composition.
Students will explore the basics of the atom and how scientists came to understand its structure, learn how the number of protons in an atom determines what element it is, and discover how elements, which interact to make up all living things and materials in the world, can be organized and understood using the Periodic Table. Students will also learn about atomic structure, including how negatively charged electrons fill the orbitals of atoms and how the placement of electrons affects the chemical nature of elements; students will also learn the notation systems that are used to describe the orbital configuration.
Thursday, September 24, 2015
Do's and Don't's to being a better Digital Citizen
Tuesday, September 22, 2015
Tuesday, September 15, 2015
MinecraftEDU Lesson Ideas
Description: MinecraftEDU is a modified version of Minecraft designed for classroom teachers. In it, teachers have "superpowers" to place limits on student behavior (like no TNT or PVP - "player versus player" attacks). Minecraft is a popular and extremely adaptable "sandbox game" which can be used in a variety of ways to help students build models, colalborate, problem solve, and demonstrate their understanding of curriculum topics. In this session we will explore the features of MinecraftEDU, discuss how to get started, and several lesson ideas to use with students in the classroom or in after-school club time. Resources are available on http://wfryer.me/mine
Monday, September 14, 2015
Subscribe to:
Posts (Atom)